
Often used as a category when death abuse is too powerful or when imposing an extra challenge on already difficult runs. DeathlessĪny run that requires the runner to avoid dying. Purposely dying to warp back to a check point because it is faster than traveling there normally. The most common is the death warp, but death abuse can be used to gain extra XP in an RPG, quickly end unlosable battles, or even trigger game breaking glitches. Death Abuseĭying in a speedrun specifically to get some sort of advantage. Other times, damage boosting is just a faster alternative to fighting an enemy positioned as an obstacle. Sometimes damage boosts involve using the momentum from a character’s knockback to move faster or to get to areas they couldn’t otherwise. Purposefully getting hit to traverse a level quicker. Speedrunners usually attempt to defeat bosses in as few cycles as possible.

If he performs another attack, that would be the second cycle. For example, in Mega Man X when Chill Penguin slides across the floor to attack, that is one cycle. This can refer to how the boss attacks or moves. When fighting a boss, this term is used to refer to one iteration of that bosses behavior. Usually done by resetting a level while a cutscene plays. Skipping cutscenes that are otherwise unskippable. By finding gaps in collision boxes, objects can pass through each other, and this can be a useful exploit. When the collision boxes of two game objects come in contact, they stop moving. The Collision Box determines how “solid” an object is in a game world. Clipping through walls or floors can cause a character to go out of bounds, letting a runner bypass large sections of a game. ClipĬlipping is the act of going through something that should be solid, usually as a result of a glitch.

Typical categories include 100% and Any% but many games have more specific restrictions such as warpless, deathless, glitchless, and so forth. Categoryĭifferent rulesets for different runs. Useful for executing frame perfect tricks. This usually causes the inputted action to execute on the first frame possible. Inputting an action while another is still going on. You can find blindfolded runs of games ranging from Punch-Out! to Super Mario World to Castlevania: Symphony of the Night.

Not to be confused with a blind run, a blindfolded run is any run where the runner is literally blindfolded. Super Mario Maker was famous for its blind run races. The runner is “going in blind” and has no idea what to expect.

Blind RunĪny speedrun attempted without playing a game first. Cannot be sped up by skill or technique and are thusly considered the most boring parts of a run. Auto-ScrollerĪ portion of a game that proceeds at a pre-determined pace.
#Speedrunners game ch code
For example, Super Mario World’s Any% run makes use of a glitch to run code that warps the player directly to the end credits. This involves making use of a glitch to run code that a runner somehow programs into the game. Any% speedruns usually make use of glitches and sequence breaks to play as little of the game as possible. They can complete as much or as little of the game as they like while doing so. Any%Īn Any% speedrun only requires the speedrunner to get to the end of the game.
#Speedrunners game ch upgrade
For example, a 100% run of Super Metroid involves collecting every power-up and upgrade before finishing the game. 100%Ī 100% speedrun usually involves completing every challenge the game has to offer before finishing it. Check it out if you are a new speedrunner, or if you want your marathon experience to be just a little bit more enjoyable. The following is a glossary of common speedrunning terms. Did you tune in to AGDQ this year, only to get completely lost when the runners started talking? Do you want to try your hand at speedrunning but can’t decipher the guides and forums that aid you in completing your first run?
